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Beginning Direct3D Game Programming, Second Edition

Beginning Direct3D Game Programming, Second Edition

Wolfgang Engel
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With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
年:
2003
出版:
1
出版社:
Muska & Lipman/Premier-Trade
语言:
english
页:
440
ISBN 10:
193184139X
ISBN 13:
9781931841399
文件:
CHM, 9.57 MB
IPFS:
CID , CID Blake2b
english, 2003
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