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The Toxic Meritocracy of Video Games: Why Gaming Culture Is...

The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst

Christopher A. Paul
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An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. 
InThe Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage.
The Toxic Meritocracy of Video Gamesidentifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
种类:
年:
2018
出版:
Paperback
出版社:
Univ Of Minnesota Press
语言:
english
页:
280
ISBN 10:
1517900417
ISBN 13:
9781517900410
文件:
PDF, 4.56 MB
IPFS:
CID , CID Blake2b
english, 2018
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