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The Gamification of Work - Uses of Games in Workplaces
Emmanuelle Savignac你有多喜欢这本书?
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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace
年:
2017
出版:
1
出版社:
Wiley-ISTE
语言:
english
页:
198
ISBN 10:
1786301237
ISBN 13:
9781786301239
系列:
Focus
文件:
PDF, 2.61 MB
您的标签:
IPFS:
CID , CID Blake2b
english, 2017
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