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Digital Play: The Interaction of Technology, Culture, and...

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Digital Play: The Interaction of Technology, Culture, and Marketing

Stephen Kline, Nick Dyer-Witheford, Greig de Peuter
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Digital Play offers a uniquely critical analysis of interactive media. Inspired by the work of Raymond Williams, the book traces the development of video gaming from its humble origins in hacker circles to its current status as a $20 billion global cultural industry. Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter systematically debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences. They reveal that the ascent of this new communications industry has been anything but smooth and inevitable. From Atari to Microsoft, Space Invaders to The Sims, the authors uncover the successive crises that forced game makers, faced with constant instabilities in the global entertainment sector, to become increasingly innovative.

年:
2003
出版社:
McGill-Queen's University Press
语言:
english
页:
376
ISBN 10:
077357106X
ISBN 13:
9780773571068
文件:
PDF, 3.65 MB
IPFS:
CID , CID Blake2b
english, 2003
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