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Geometry for Computer Graphics: Formulae, Examples and...

Geometry for Computer Graphics: Formulae, Examples and Proofs

John Vince MTech, PhD, CEng, FBCS (auth.)
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Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

种类:
年:
2005
出版:
1
出版社:
Springer-Verlag London
语言:
english
页:
342
ISBN 10:
1852338342
ISBN 13:
9781852338343
文件:
PDF, 4.84 MB
IPFS:
CID , CID Blake2b
english, 2005
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