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Unity Networking Fundamentals: Creating Multiplayer Games...

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Sloan Kelly, Khagendra Kumar
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Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact

Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
年:
2022
出版:
First
出版社:
Apress
语言:
english
页:
282
ISBN 10:
1484273575
ISBN 13:
9781484273579
文件:
EPUB, 4.77 MB
IPFS:
CID , CID Blake2b
english, 2022
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